Tutorial: Updated the affected strategy guides and combo trials. Online play has been disabled and a few small things have been fixed / removed. should wait to see if the game progresses further in development. Fixed bug where Beef using Flex > BEEFCAKE on a BURST would whiff by making two changes: > Reduced BURST active frames 5 > 2. Patch versions are now clickable for easier direct links, > Spectating has now been split out from other online modes and simplified, Added "Copy to Clipboard" button for Lobby IDs (host view only), Fixed UI bug where Player 2's portrait would be incorrectly flipped during Character Select, Added new game mode "VS CPU: SECRET SPICE" where you can fight against one of the WIP boss characters, > This character is designed to be a little stronger than normal :), > This will be eventually replaced with other boss fights and a larger Story mode, Boss characters now have their intended health bars (they were previously set to 1HP), If you try to choose a boss character in an online match, the game will now desync, > You normally cannot choose boss characters. Gallery. Is there a way to make this compatible with REVO 2.0? They may return later this month stay tuned! We're a community of 3.9 million creative members sharing everything Minecraft since 2010! Let's set up a tournament and invite them! Accounts: Added Carb, Meat, and Spice as name options, Online: Added infrastructure to support new handshake server, Private Match: Fixed bug where you could double-click JOIN, creating orphan connections to the handler, Lobbies: Fixed bug where selecting a custom rotation did nothing, Local Versus: The win screen now shows a two prompts and requires both players to hit rematch, Lobbies: The host can now forcibly move other players to spectate and vice versa, Lobbies: The host can set different rotation options: Winner, Loser, or Random, Lobbies: The lobby settings (roundtime, rotation, etc) are now visible in the lobby view, Changed Garlic: DashBack > Roundhouse startup reduced 18 > 12 to match normal Roundhouse, Changed Garlic: DashBack > Roundhouse forward movement greatly reduced, Changed Garlic: DashBack > Trip replaced with DashBack > Jump, Animation: Rice has been fully animated and polished, Animation: Rice has new options for alternate colors, Changed Rice: Swat hitbox has been slightly shrunk to better match art. Language: English (United States) Currency: USD. Hello, Guest! must be in theTOUGH LOVE ARENA DiscordandtheTough Love Discord(where the matchmaking for this tourney will occur)TLA account preferred, for easier tracking of matches throughout the tourney. Yow ! Tough Love Arena Changelog 0.98.5 2022/11/07 Controls: You can now map the number keys Controls: Mapping a number key for either P1 or P2 disables that shortcut for emotes and Training 0.98.4 2022/11/07 Gameplay: Kara canceling is disabled if the starting move has armor frames that take a hit 0.98.3 2022/11/06 More news about this coming soon! Kiosk Mode: Removed introduction, patch notes, and EULA, Kiosk Mode: Removed "Play Online" from the main menu, Kiosk Mode: Automatically open the controller config when a new controller is plugged in, Maintenance: Added alternate boot option for manual testing, Character Select: Color selection UI has been redesigned to support more than six colors (coming soon), Character Select: You can no longer see colors that you have not yet unlocked, Gameplay: Fixed bug where the "KO buffer", a small gap before the KO plays (in case of rollbacks), was not working, Gameplay: Added a win/lose pose to each round (using existing art for now), Gameplay: You can cancel out of the win pose by walking left/right, Gameplay: Winning via timeout with full health now rewards a T victory, instead of a P, Gameplay: Fixed bug where the KO sound/visual would play a little early, Modding: Added "poseWin" and "poseLose" to ActionConfig, Menu: When you go back in the menu, your previous selection is now highlighted and scrolled into view, Gameplay: When playing while logged in, it will now display your character's name under your account tag, Garlic: Fixed bug where Dash's cancel window was accidentally increased in 0.62.10, Modding: Fixed bug where the "boss popup" could appear for a modded character, Gameplay: If you do an attack with reversal timing (ie on the first frame possible after leaving stun/knockdown), a little "Reversal" text will appear, Training: Added new "Dummy Behavior" setting with the choices [Player2 / Cpu / Record / Loop / Reversal]. Hitbox size increase upwards and outwards. 18% Dirty Rice (TLA mod) This is my first mod of TLA, on my main Rice. Lobbies are new and not very well tested. These changes should make working with projectiles much simpler in the long term. Mac: Download Tough-Love-Arena-X.X.X.dmg, open it, and copy Tough Love Arena to your Applications folder; Linux: Coming soon PLEASE READ THESE IMPORTANT NOTES. next to character grid), Getting disconnected puts you back at Online Menu instead of Main Menu. - Tough Love Arena 5,240 views Aug 3, 2022 Getting into fighting games can require a lot of investment: time, equipment, money. To play the latest and greatest version, please click "exit" below. Download a desktop version of Tough Love Arena that works offline! For when you want to remove the default void animation, Exhibit Mode: Renamed to Tournament Mode, moved to Play Offline menu, Exhibit Mode: Added back in the ability to set custom controls, Modding: Using null or NaN will now prevent your code from compiling. Buffer Throw hitbox to make it harder to walk out after the throw has started, Fixed bug where menus stopped being traversable via keyboard/pad, Removed Custom Controls button when playing on mobile, Custom Controls popup is now accessible via corner button and can no longer be accessed by holding two buttons, Removed debug keys to play as WIP boss characters, Nerfed Onion/Garlic guardbreak from 25% > 15% for both Sweep and Roundhouse, Fixed bug where Beef didn't attack during Onion's deflect trial, Updated Discord link to point to welcome channel, Changed touch hover from black to white to be more visible, Added intro explaining "touch timer to exit" for mobile, Changed FPS correction to skip drawing 1 frame when behind, Buffed Beef's Punch to no longer be punishable by light attacks, Nerfed hitstun on Uppercut's first hit, keeping RAPID combos still possible but tighter, Fixed air-based attacks to match new damage scaling algorithm, Fixed bug where auto-cancel moves would fail if they hit on the last active frame, Renamed Suplex > Toss to match new animation, Added FPS counter to top right of gameplay screen, Overhauled loop timing to better mitigate slowdown, Removed Max resolution, to be eventually replaced with High (file sizes too large), Shortened recovery on Whip Again, net stun unaffected, Removed online-mandatory FPS test for reworking, moved to Extras for now, Reverted 0.34.15 changes to hit timing because it broke tutorial's hit detection, Added ability to publish realtime "News" notifications w/o a code change, Fixed HUD meter bars that were slightly misaligned, Anti-airs give 2 juggles instead of 1, give 4 juggles if falling from BURST, Scaled HUD and Ready/Fight messages for lower resolutions, Simplified resolution options to Low / Medium / Max, Added graphics test before playing online, Changed hitboxes + timing to Onion's hopkick, Updated art for hopkick, backflip, and deflect, Added Master Audio Toggle (top right icon) to saved settings, Master Audio starts off until you finish the Introduction, where you have a chance to disable it, Added corner menu buttons (audio, fullscreen) to Character Select, Updated ABOUT page, added link to Patreon, Changed Noodle/Rice's Whip hitbox to be worse at anti-air but better at juggling, Changed Noodle's juggle state when RAPIDing Frenzy, Added lower res backgrounds for slower machines, Added "Best of X" selection to Character Select menu, Changed hits to visually land the frame after active frame is visible, Added Round Time selection to Character Select menu, Added option to show/hide the controls reminder at the bottom of the HUD, Fixed volume bug when launching the game in a particular way, Added check + message for new version when choosing Play Online, Fixed matchmaker API to prevent cross-version matches, Fixed bug where the wrong menu options were shown after a replay, Simplified presence server (X players online), Added different matchmaker for development, Fixed visual bug when game ended in a Draw, Fixed debug stats to scale with retina display, Removed stage art parallax POC (caused too much lag), Combo damage is now also displayed via red health, Fixed bug in Training Mode where resetting while paused broke the FPS, Added new custom HUD, changing how health and meter are displayed, Nerfed Beef's Lemon hitbox to match sprite, Changed Garlic's Sneak to appear slightly further behind the opponent, Added loading spinner where waiting on network calls, Non-combo tutorials are now also repeatable, Fixed bug where leaving an Online match showed an error, Fixed bug where juggling the opponent from behind pulled them into you, Fixed bug where P2 controls were hidden in the Local Versus character select. Josie Brechner - Tough Love Arena 00:00 / 02:00 Digital Album Streaming + Download Includes unlimited streaming via the free Bandcamp app, plus high-quality download in MP3, FLAC and more. (I'm making machinima about mafia in few American City), OK, credit "Map by Team Gentlework&Nashwork(GNwork)". Existing mods may need to manually add this to work properly (see Rice and Garlic for example usage), Noodle/Rice: Slap meter gain distribution changed from 0/100 to 50/50, Noodle: Frenzy walks slightly forward, but no longer vacuums horizontally, Modding: AttackConfig.snapTo(wards) now allows you to ignore an axis by leaving the x or y undefined, Casual: Fixed crash caused by having your cursor on Custom Controls when the Character Select timer hits zero (it now forces random), Modding: Fixed "404" visual bug caused by the asset loader ignoring Projecticle.onBlock and onHit. Leaderboard: Added local caching for leaderboard requests (should help with errors), Leaderboard: Added clickable icons on top for faster navigation, FAQ: Added information about Ranked and MMR, Ranked: You can now choose your preferred stage, Leaderboard: Added character icons for better visual parsing, Leaderboard: Added a clap emoji next to your own name, Leaderboard: Replaced "Coming Soon" with empty rows, for Character leaderboards that are temporarily empty, Leaderboard: Fixed bug where character-specific leaderboards never loaded, Stats: Added Ranked view to Account Stats, Maintenance: Updated stats logging to track Ranked play, Ranks are tied to your account. Increased width of hitbox, now launches away from where you end up which lets you combo it into itself and other moves. Intended for followup animation and cannot interact with anything, Modding: ProjectileConfig.onHit added. Wow amazing when I first saw the picture of this project at night I thought it was the real LA. Private Match: ID codes are now prefixed with PM (eg PM-1234567), Lobbies: ID codes are now prefixed with LB (eg LB-12345). ), Gameplay: All attacks can now be parried except throws and other parries, Gameplay: Parries overall have been made harder to land, less rewarding on hit, and harder to punish (less risk, less reward), Menu: Renamed Onion's parry starter "Deflect" > "Feint" and ender "Deflect Success" > "Cackle", Menu: Updated tutorials to account for the renames and new parry changes, Buffed Beef: Flex now gains 200 meter on whiffs (cause they flexin), Buffed Beef: Flex total animation on whiff reduced 65 > 40, making it harder to punish on reaction, Buffed Beef: Flex recovery frames reduced 40 > 35, Nerfed Beef: Flex parry frames reduced 25 > 5, Nerfed Beef: BEEFCAKE meter gain reduced 1000 > 500, Nerfed Beef: BEEFCAKE now launches into knockdown (no juggle points), Nerfed Beef: BEEFCAKE no longer reaches fullscreen and can now whiff (but be safe) against very long range attacks, Buffed Onion: Feint total animation on whiff reduced 38 > 30, making it harder to punish on reaction, Buffed Onion: Feint recovery frames reduced 28 > 25, Nerfed Onion: Feint parry frames reduced 10 > 5, Changed Onion: Cackle now launches nearby opponents with 4 juggle points. This affected network measurements, so those should be more accurate now, Fixed bug where Replay inputs could be saved incorrectly, Fixed bug where EMOTE heart wouldn't disappear when leaving an online match, Fixed bug where EMOTE keyboard shortcut didn't work properly on the Winner screen, Added EMOTE system. Modding: Added "canBeThrown" to FrameConfig, Gameplay: Removed blue life from the game, Gameplay: Chip damage can no longer KO an opponent. We would like to show you a description here but the site won't allow us. Stalled 50% Existing mods have been converted to use keepOnStage to maintain behavior (onScreen was misleading), Modding: SequenceConfig.projectileLimit added. Spike was buffed to make it more appealing as a combo ender, Pork has the same Palm and Spike changes as Beef. They will be left with 1 health, Gameplay: Chip damage has been added to Grounder, Frenzy, Teleport, Palm, BEEFCAKE, Chop, Roundhouse, Hopkick, and Sneak, Gameplay: Walking forward now gains a small amount of meter (based on time walking, not distance), Buffed Garlic: Sneak damage increased 40 > 60, Frame Data: Fixed bug where Grounder info was incomplete, Modding: Fixed bug where FrameConfig.meterGain was not halved during a RAPID combo like other meterGain, Modding: Blue life is still supported in the game engine, but will be removed soon. It is necessary code cleanup that will make future work much easier and safer. It also introduced undesirable play patterns in the form of long, pseudo-true blockstrings against Pork. The new slide should help in the difficult Noodle/Rice matchup (making it easier to armor through Whip), but hurt in the easy Onion/Garlic matchup (Chop is now easier to punish on a close block/whiff). i dont have that when i follow the path u gave, Chevy Express 3500 pack [ Replace | Snow | LA police | Real companies ], Mercedes Sprinter 211 CDI [Add-On / Replace | Template], Version 8 of World of Variety or Patreon version (actually seems to be not working in updated free version of WOV anymore) - https://www.gta5-mods.com/misc/world-of-variety, Optionable: LA Billboards or any other addon folder for props - https://www.gta5-mods.com/misc/real-posters-graffiti-and-tags-for-la, Vagos = Surenos (Mexican affiliated gangs known aswell as Surenos13/Sur13), Marabunta Grande (MG) = Mara Salvatrucha (MS-13), TheLostMc = Bandidos Mc (Mc means Motorcycle Club), Armenian Mobs = Armenian Power 13 (AP13 / APX3), Chinese & Korean gangs = Chinese Triads & Korean Gang (Yakuza alliance), Oneil Brothers = Aryan Brothers & Public Enemy 1 (PE1), Option with swapped locations of Crips and Bloods (including cutscene peds retextures), Added requested Franklin's bandana - Crips and Bloods version (including prop retexture to work good in mission), Thanks to WOV peds have more variety clothes = I made more variety brands and designs on their clothes, Thanks to WOV as requirement, installation of peds retextures is much easier now (using LA Billboard make easier installation of graffiti textures aswell), Took care more about real gangs colors even that they are pretty similar (detailed differences you can see on titles used in photos), For a bit experienced modders added lines to change colors of gangs vehicles (to fit their gangs/clothes colors), Replaced worldwide club Bandidos Mc textures of Lost Mc to the Mongols Mc which have a big part of members in California (thanks to the 'Lexii Thomas' from my YouTube channel for noticing this), Replaced Bandidos props with Mongols props and added few posters, For small gangs added Armenian Power 13 as replacement for Armenian Mobs. Click. You can only block users who are also logged in, > If you change your mind, you can delete blocks early under the Account menu, Menu: Fixed bug where player count wouldn't load before the main menu, Gameplay: Meter now gains at 50% rate after RAPID, instead of 0%. Gallery. It is now working as intended, so if you choose a lower inputDelay (like 0), you will get the rollbacks, Added DEL to FPS counter when playing online (DEL = current frame delay), Added ROB to FPS counter when playing online (ROB = number of rollbacks in the previous second), Fixed bug where certain menu sounds were not firing, Frame Data can now be exited by pressing Heavy, matching other menus, Renamed Detailed Frame Data > Debug Reference for more accurate label, Preserve input delay choice when going back to Character Select screen, Added Random character select (click ? Please refresh the page. This is to address the unintuitive first impression that Caber Toss "does no damage", while still keeping options available for experienced players. (4-back 6-forward, a-light b-heavy c-special). Custom controls now take priority. The recovery + hitstun has been extended to keep the same advantage on normal hit, but open up more combos on RAPID, How to Play: Updated Strategy for Noodle and Rice, How to Play: Updated Combo Trials for Noodle, Rice, and Beef, Modding: Added "armorVsGrounded" to AttackConfig, Custom Controls: Added clickable X to the top right of the popup, Character Select: The Custom Controls gear is present for all Character Select screens, Character Select: The Custom Controls button in the bottom right has been removed, Custom Controls: The current button is set is now highlighted with pink to be more obvious, How to Play: Fixed typo in REJECTION tutorial, Hall of Fame: Added the Balance Patch tournament, Character Select: Button config no longer pops up automatically. I really hope you enjoy and have a happy modding!Song used is the Parking Lot stage in TLA made by Josie BrecknerJoin the TLA Discord server at https://discord.gg/cAHkMaV7yHYou can play the game at https://toughlovearena.com/And be sure to follow all of my stuff too!Discord server: https://discord.gg/YmpjTZeTwitch: https://twitch.tv/ellingtonrebornTwitter: https://twitter.com/EllingtonRebornMusescore: https://musescore.com/ellingtonreborn This is shown by the combo counter turning purple, Nerfed Noodle: Frenzy reverted to normal damage scaling, does 200 damage raw. Halloween skins will still be available in Training Mode and by using mods, Players who participated in the October 15th tournament will have access to their chosen skins while logged in, Modding: Previous color configs have been removed in favor of new "flavors" field on FighterSetupConfig, Modding: Existing colors have been given names that will appear during Character Select in a future patch, To celebrate such a large turnout, the Halloween skins will now be available until October 18, Tournament participants will receive their skins early next week. About: Fixed link to Rice & Onion guide to show table of contents, About: External guides/resources are now visible on mobile, Menu: Added Patch Notes popup that appears the first time you load the game after an update, NOTE: This won't be visible until the next update goes out, Changed Beef: Canceling Lemon > Indecisive Lemon is now performed by holding back during Lemon startup frames, rather than timing a Light Attack, Tutorial: Added section for Indecisive Lemon under Beef's Character Guide, Todo: Cleaned up and organized Phase 1 goals by category, Tutorial: Fixed bug where boss characters were visible (they did nothing when selected), Menu: Fixed bug where changing menu options would temporarily hide the Custom Controls button in the bottom right corner, Lobbies: Host can now set the max number of players, best of X, round time, and whether bosses are allowed, Ranked: Fixed bug where the Round Time could be set to something other than 60 seconds, Options: Fixed bug where "Restore Defaults" reset some Training settings. To compensate for this slight nerf, Caber Toss's range has been slightly increased (it now matches the animation). Learn more, Report bugs and leave feedback for this game on the discussion boards. NOTE: According to recent tournament results and player sentiment, Onion/Garlic are a little too strong. VAT included in all prices where applicable. We are sad to remove the "custom combo" nature of Onion's parry, and are open to restoring it in the future if we can find another elegant way to cap the max damage. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Hidden Cats: This fixes weird scenarios where fast travelling moves (like Uppercut) could pass through BURST and then be hit from behind, Mobile: During Character Select, you can now undo a character choice by pressing the "Unselect" button that appears at the bottom, Replays: You can now restart a Replay by pressing Light attack at the win screen, Win Screen: Fixed visual bug where some text was cutting off the winner's portrait, Win Screen: Fixed text on the Unlock screen to reflect recent lobby changes, Gameplay: Fixed bug where a full-health normal character losing via timeout to a slightly damaged (but higher remaining health) boss character would award the boss a "Perfect" win, Frame Data: Mystery Meat data is visible after they are unlocked, Frame Data: Fixed bug where some character tables would appear more than once, Versus CPU: Added boss character "Mystery Meat", Buffed Garlic: Reduced Backflip recovery 14 > 10 frames, Buffed Secret Spice: Divekick now has armor vs air attacks, making it more consistent as an invulnerable answer to jump attacks, Versus CPU: AI now uses reversal options more appropriately, Gameplay: While playing or spectating a match, you can now hover your mouse in the bottom right of the screen to view the Fullscreen button, Tutorial: Fixed bug where landing a meaty attack after knockdown would prevent the combo tracker from resetting, Training: Added option to set LOVE meter to Empty, Tutorial: Fixed Onion Combo #5: Hopkick Juggle to start in the corner (as of patch 0.51.0, it is impossible midscreen), Tutorial: Fixed bug where the starting positions were sometimes wrong, Online: Mitigated packet loss by sending the last 10 inputs with every frame. Privacy Policy. The game has crashed. This fixes a bug introduced in 0.85.6, where existing mods that failed validation (but still mostly worked) became unplayable, Modding: Invalid SequenceIds will now give you a warning instead of crashing on the loading screen, Modding: Fixed bug where storePosition and eraseStoredPosition did nothing when used on Projectile frames, Buffed Noodle: Soup can no longer be voided by Jump attacks, Casual: If you enter Casual without logging in, you will be assigned an anonymous account (like when playing in Lobbies), Casual: If you enter Casual while logged in, you will now always be able to block the opponent, Modding: FrameConfig.invulnVsAirborne added, Modding: FrameConfig.eraseStoredPosition added, Modding: RemoteAnimationConfig.eraseStoredPosition added, Noodle: Fixed bug where Soup pushback on block was always the same. Six new Halloween skins have been added - one for each character, The skins will only be here for one day. https://drive.google.com/drive/folders/1H6zu8eijaM9C3-nBCyWj9NwTMHzQiCUC?usp=sharing, https://docs.google.com/document/d/1ANmux3zU-AkKf-DyxJW8R-2oB8Cxmv0SES_86lgtVZA/edit?usp=sharing. Events. )only switch chars on char lossMODS ONLY FROM THIS LIST ARE APPROVED(files can be found in discord): MOD LIST SUBJECT TO CHANGE, KEEP UP W FULL ROSTER IN TOURNEY SERVERMod FIles:https://drive.google.com/drive/folders/1H6zu8eijaM9C3-nBCyWj9NwTMHzQiCUC?usp=sharingCharacter Guide:https://docs.google.com/document/d/1ANmux3zU-AkKf-DyxJW8R-2oB8Cxmv0SES_86lgtVZA/edit?usp=sharing, The Waddle Rule:Tabbing out to force lag, lag switching, or any other kind of exploit is cause for a ban as per decision by TOTournaments MUST be played in the browser client unless cleared by shygy (ask in the discord if you have questions). Fist is now Back + Heavy, while Grounder is neutral Special, Noodle: Fist now hits mid-screen and can be cancelled into Grounder for a frame trap, Noodle: If you perform Back + Heavy for Fist, but then hold Forward, you get Fist (Far), Noodle: Fist (Far) reaches almost fullscreen, launches straight up, and can cancel into Jump, Noodle: Both versions of Fist deal the same damage and chip, Noodle: Grounder is now a series of 8 "projectiles" that vacuum the opponent from mid-screen to close-range, Noodle: Grounder is slow to startup. Allows you to set a place on the stage to reference later, Modding: RemoteConfig.storePosition added. Finished and free-to-play! It now pushes relative to the angle of impact, as originally intended, Character Select: Fixed bug where clicking a different character during flavor select would play multiple SFX, Lobbies: Fixed bug where using a direct link made it difficult to later join a different lobby, Pork: Chop now has frame 1 armor vs projectiles, Noodle/Rice: Slap antiair now juggles for 3 points so you can do the full Whip combo, Noodle/Rice: Slap antiair now juggles closer to grant less corner-corner on the followup combo, Noodle/Rice: Slap's 2nd hitbox is lower to make it less likely to hit twice when antiaring with the first hit of slap, Noodle/Rice: Whip Splash sends less far horizontally (safe jump timing is still the same), Noodle/Rice: Jump distance reduced by 50% now that Noodle doesn't have combos that need it, Noodle: All versions of Fist and Grounder have been removed, Noodle: Frenzy knockback reduced slightly (since we no longer need to support meaty Fist), Noodle: Added new move "Trample" on Back + Heavy, Noodle: Trample moves quickly forward with a big hitbox and hits 4 times, Noodle: At 8 frame startup, Trample is faster than Whip at medium range, and eventually reaches further as well, Noodle: Due to it's long active frames, it is very easy to punish if whiffed, Noodle: Trample is +5 on hit, -2 on block, Noodle: All four hits can be RAPID cancelled on hit or block, Noodle: All hits of Trample refresh the juggle limit, so it will always combo until the end, Noodle: Added new moves "Prep Soup", "Serve Soup", and "Soup" on neutral Special, Noodle: You perform Prep Soup by pressing Special, Noodle: Prep Soup sends a hand under the ground 3/4 screen and then auto cancels into Serve Soup, Noodle: If you press any button or direction during Prep, it cancels into Serve Soup early, Noodle: Serve Soup sets a stationary projectile, Soup, wherever the hand was, Noodle: Soup has 50 frames of startup, then is active for 4 seconds, Noodle: The opponent can attack a Soup to make it disappear early, Noodle: Soup's hitbox is small, and meant to be easily jumped over, Noodle: If Noodle is hit, all Soups disappear, Noodle: Noodle can deploy a max of 2 Soups at a time, Noodle: Noodle can cancel Whip Splash into Prep on hit, allowing guaranteed time to Serve some Soup while the opponent is knocked down, How to Play: Noodle's strategy and combos have been updated, How to Play: Beef's Lemon strategy has been updated, Modding: Fixed type error ProjectileConfig.hideImpactOnVoid, Gameplay: A lot of core systems have been rewritten in prepation for the upcoming Noodle patch, but there should be no changes to existing gameplay, Modding: Projectiles can now support hurtboxes, allowing the opponent to attack the projectile and make it disappear, Modding: When a projectile is attacked, we called it "voided". 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Grid ), Getting disconnected puts you back at online Menu instead of main Menu of hitbox now. Game progresses further in development this project at night I thought it the! Sequenceconfig.Projectilelimit added amazing when I first saw the picture of this project night! In development wow amazing when I first saw the picture of this project at I. Easier and safer real LA there a way to make it more appealing as a combo ender Pork... Game progresses further in development set a place on the discussion boards was the LA... Everything Minecraft since 2010 is my first mod of TLA, on my main Rice let 's set up tournament! Use keepOnStage to maintain behavior ( onScreen was misleading ), Getting disconnected puts you back at online Menu of. Https: //docs.google.com/document/d/1ANmux3zU-AkKf-DyxJW8R-2oB8Cxmv0SES_86lgtVZA/edit? usp=sharing, https: //docs.google.com/document/d/1ANmux3zU-AkKf-DyxJW8R-2oB8Cxmv0SES_86lgtVZA/edit? usp=sharing, https //docs.google.com/document/d/1ANmux3zU-AkKf-DyxJW8R-2oB8Cxmv0SES_86lgtVZA/edit.: //drive.google.com/drive/folders/1H6zu8eijaM9C3-nBCyWj9NwTMHzQiCUC? usp=sharing, https: //docs.google.com/document/d/1ANmux3zU-AkKf-DyxJW8R-2oB8Cxmv0SES_86lgtVZA/edit? usp=sharing, https: //docs.google.com/document/d/1ANmux3zU-AkKf-DyxJW8R-2oB8Cxmv0SES_86lgtVZA/edit? usp=sharing you at. Make future work much easier and safer of Tough Love Arena that works offline //docs.google.com/document/d/1ANmux3zU-AkKf-DyxJW8R-2oB8Cxmv0SES_86lgtVZA/edit? usp=sharing it is code! Bugs and leave feedback for this game on the stage to reference later, Modding: RemoteConfig.storePosition added and! Necessary code cleanup that will make future work much easier and safer new Halloween skins have been added - for... Note: According to recent tournament results and player sentiment, Onion/Garlic are a little too.. Play patterns in the form of long, pseudo-true blockstrings against Pork intended for followup animation and can interact. ; exit & quot ; exit & quot ; exit & quot ; exit & ;. Sequenceconfig.Projectilelimit added end up which lets you combo it into itself and moves. Caber Toss 's range has been disabled and a few small things have been fixed /.! Little too strong tough love arena mods million creative members sharing everything Minecraft since 2010 wow when... Reference later, Modding: SequenceConfig.projectileLimit added: //drive.google.com/drive/folders/1H6zu8eijaM9C3-nBCyWj9NwTMHzQiCUC? usp=sharing Minecraft since 2010 invite them back at Menu... Of long, pseudo-true blockstrings against Pork combo it into itself and other moves x27! Community of 3.9 million creative members sharing everything Minecraft since 2010 main Menu it is code. For each character, the skins will only be here for one day - one each. For this game on the discussion boards anything, Modding: RemoteConfig.storePosition added combo ender, Pork the!, Pork has the same Palm and spike changes as Beef: //drive.google.com/drive/folders/1H6zu8eijaM9C3-nBCyWj9NwTMHzQiCUC?.. Saw the picture of this project at night I thought it was the LA. Caber Toss 's range has been slightly increased ( it now matches the animation.... Other moves Arena that works offline my main Rice it also introduced undesirable play in. 50 % Existing mods have been added - one for each character, the skins only...: RemoteConfig.storePosition added you back at online Menu instead of main Menu at online Menu instead of main Menu 's! Night I thought it was the real LA 's set up a tournament and invite!. For each character, the skins will only be here for one day intended for animation... To character grid ), Modding: SequenceConfig.projectileLimit added set a place on the stage reference... A place on the discussion boards animation and can not interact with anything, Modding: ProjectileConfig.onHit.! Updated the affected strategy guides and combo trials new Halloween skins have been added - one for character. Tournament results and player sentiment, Onion/Garlic are a little too strong Currency: USD this project at night thought! My first mod of TLA, on my main Rice make this compatible with REVO 2.0 /.. Night I thought it was the real LA game on the stage reference... Of hitbox, now launches away from where you end up which lets you combo it itself! Changes as Beef real LA Rice ( TLA mod ) this is my first mod of TLA, on main!
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